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ENVIRONMENT - ARCHITECTURAL VISUALISATION

A near future take on a living environment. clean, ergonomic and efficient. For this project I used 3DS Max, Marvellous Designer, Substance Designer, Substance Painter, and Photoshop to create all of my assets. The environment is in the Unreal 4 Engine and rendered in real time.

© 2017 by Daniel Higgins. Begrudgingly created with Wix.com

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